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// Cookie Factory building class CookieFactory extends Building { constructor() { super("Cookie Factory", 10); } }
// Building object class Building { constructor(name, productionRate) { this.name = name; this.productionRate = productionRate; } } cookie clicker unblocked full
// Update the game state game.update();
Here's a basic example of how we can implement the building construction feature: productionRate) { this.name = name
// Create a new game instance const game = new Game(); this.productionRate = productionRate
"Cookie Empire"