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"Customizable Character Skins and Outfits"
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; }; south park the fractured but whole switch nsp verified
#include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CharacterSkinEditor.generated.h" south park the fractured but whole switch nsp verified
// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h" south park the fractured but whole switch nsp verified
private: // ...
UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY()
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();